Unity Clicker

C#, Unity

About this project

Developed a clicker-style game in Unity based on a small design document, featuring inventory, shop, upgrades, and single-target or AoE combat.

Implemented flexible systems using ScriptableObjects and a factory/component-based architecture for inventory, combat, upgrades, and levels, allowing easy addition of new items or enemies.

This project reinforced best practices for modular game design and data-driven workflows, with potential improvements in dynamic UI and inventory interactions.