Unreal Engine Materials and Shaders
About this project
Completed two graphics-focused projects during my university graphics module, providing exposure to shader programming and material creation in Unreal Engine.
Project 1:Explored cel-shading, edge detection (Sobel, Prewitt, Laplacian, Scharr), cross-hatching effects, multi-colour minimap rendering, skeletal meshes, and basic animation/parkour systems. Implemented a glitch effect and experimented with curve-driven outline shaders.
Project 2:Created a set of five themed materials (“Casino in Cyberpunk”) including velvet, hologram chips, fractal art, and animated decals. Developed a customizable T-Fractal shader with golden spiral rotation, gaining hands-on experience with UVs and procedural material design.
Both projects strengthened understanding of graphics pipelines, shader logic, and Unreal Engine workflows.