Shawarma Dungeon
Godot
About this project
Created for GMTK Game Jam 2020 (theme: “Out of Control”), this prototype explores shifting player controls when entering new rooms.
Implemented multiple levels with interactive elements such as enemies, food-based bonuses, and a hidden secret room. Included a simple guide level and UI to help players understand the mechanics.
Developed in Godot, the project demonstrates rapid prototyping, level design, and experimentation with dynamic gameplay concepts under tight time constraints.