Physx World Physics
C++, PhysX, OpenGL (GLUT)
About this project
Developed as part of a physics simulation module, this project focuses on building a lightweight physics middleware based on NVIDIA PhysX (3.4.2), designed for integration with minimal external dependencies.
In parallel, created a small game engine using the GLUT framework, providing core functionality for interactive applications and rapid prototyping.
The project culminated in the development of a simple "vehicle" football game, demonstrating physics integration and gameplay systems in practice.