Project Type: Game Jam
Game Jam: Enhance Jam (8 hours)
Technology Stack: Unity
Role: Programmer
GitHub: Enhance-Jam
Demo
Description
Usually, game jams provide constraints of 24 or 48 hours, this particular event provided only 8! I decided to try myself in working on isometric world and lighting.
The main idea of the game is to get the maximum amount of boxes and get them to the checkout. To feel the game a little bit more interesting and realistic, I have added “weight” for different types of boxes, so as the player collects more boxes they slow down. To introduce some visual feedback, I change the player light depending on carrying weight.
To Improve
As the main goal of game jam is to have a “playable” game, I tried to polish it as max as I can in the last few hours. However, there are things still to be improved, they are:
- Tutorial or guide is missing (people can not undertand about depositing collected boxes)
- Camera
- Game Models
- SFX
- Physics (Player can run through walls)
- Code